6/26/2023 0 Comments Eldest souls tips![]() But getting stuck on the stupid boss while trying to dodge is absolute cancer. Risk reward gameplay by dodging through enemy attacks? I dig that, alright. Limited to 3 dodges? Okay, I can deal with that. What I really hate though is the dodge mechanic in general. The bosses are actually nicely designed for an isometric "souls-like". What irritates me the most in this game is not the passive healing, the slow windup time of your charged attack or all the other mechanics. I just didn't really feel like the green or blue tree, but maybe that would make the game easier, dunno. Not sure how many tries, but it's the boss I spent the most time on I think. On average the bosses in ES are definitely harder than in any of the main Soulsborne games. Apparently she is a cake walk with counter and pretty tough with the other two options. The Rejected Daughter's difficulty depends heavly on the build you're using. ![]() If you're planning to do the DLC bosses as well, expect the difficulty to be at least on Hyem level, and The Rotting Crown is arguably even harder than Eos. On the other hand, had the tutorial boss done a better job of explaining how ES actually works, Eos probably wouldn't have been such a spike in difficulty - don't get me wrong, he is still a difficult boss on par with Nameless King, but once you know what you're doing he becomes just a tough challenge instead of an immovable object. I'm pretty sure most of us would've had a much harder time with Deer God, Eksyll, and Hyem hadn't Eos forced us to realize what we're doing wrong, because we're just used to it from other Soulsborne games. They aren't that big, but they're crucial if you want to git gut at ES. At first I was pissed of as well and blamed it on bad design, but once it clicked I really started to appreciate how well done Eos is - my only critique would be that Watchdog (who basicaly is a tutorial boss) should've done a better job of explaining the mechanical differences between FromSoft games and ES. You can get past Watchdog, Guardian, and Azikel with the usual Soulsborne shtick of, while with Eos you really need to understand the dodge and lifeleech economy of ES. I don't think he is unfair though, he just forces you to learn the game's mechanics. Also using your abilities to their fullest is what will save you most of the time.Įos beats the others by a good margin in terms of difficulty, imo. Game is not that hard, just need to look at whats happening so you can learn what moves the bosses have. The game itself looks gorgeous, and I really wanted to like it, but I just can't see myself sticking with it. I feel like there's something that I'm missing or not seeing/understanding, as the praise for this game seem to contrast pretty significantly with my somewhat negative feelings on it, largely because of what feels like cheap boss attack design and the slow walking speed/very limited dodges available (and this is despite thinking the combat mechanics are actually really interesting). The jump in difficulty following the first 3 bosses feel absurd, and to, like you said, artificially lengthen the game. ![]() I actually very much agree with you (with all due respect to the developers). Eos for example is cancer.Īnyone looking for a soulslike should wait for a sale before trying this. Originally posted by Ser Ender:You're not bad, the game had potential but the Dev's decided to extend the game with cheap bosses and making it overly unfair and difficult.
0 Comments
Leave a Reply. |